In this article, we will discuss the optimal build for the Wizard in Baldur’s Gate 3. Simply follow the steps outlined below and you’ll be set to go.
Wizards in Baldur’s Gate 3 choose their school of magic at level 2, and for Early Access, I strongly advise taking the Evocation School. To gain the Arcane Ward from the Abjuration school regularly, you need to cast Abjuration Spells constantly. Abjuration Spells do not need to be cast all that often, and even then, the Ward you gain is not overly strong.
It is recommended to take one that provides you with Intelligence Skills since Wizards need a good amount of this ability to hit targets with their Spells. These are Arcana, History, Investigation, Nature, and Religion.
Race is not overly important for this class since you can use the Warped Headband of Intellect to gain 18 Intelligence. This means it’s not vital to pick a Race with added Intelligence; however, any Race with added Dexterity is good for Armour Class.
Again in skills, it’s not that important, but you’ll have high Dexterity and Intelligence, so selecting Skills that fall under these Abilities is ideal. Dexterity has Acrobatics, Sleight of Hand, and Stealth.
Wizard Cantrips & Arcane Recovery:
There are some good options to choose from in character creation; it is recommended to take Acid Splash, Dancing Lights, and Fire Bolt or Ray of Frost. Acid Splash has a small AoE effect, which is nice for hitting multiple enemies.
Dancing Lights is great for creating light so your party members who don’t have Darkvision can see and hit things more easily in dark places. And Fire Bolt and Ray of Frost are just good at dealing damage.
At Level 2, you’ll get to pick your Subclass. It is best to take Evocation School. Additionally, you’ll gain another Level 1 Spell Slot, and you could pick two extra Spells to learn.
At Level 3, you’ll gain another Level 1 Spell Slot, two Level 2 Spell Slots, and you’ll gain access to Level 2 Wizard Spells. There are a lot of great Spells here, and if you didn’t pick Drow for your race, it is highly recommended that you take Darkvision to keep your Spells accurate in low light areas. Scorching Ray is also an incredibly good Spell that can hit up to 3 targets or deal a ton of damage to one, giving you more versatility.
At Level 4, you’ll gain another Level 2 Spell Slot, as well as another Cantrip and two more Spells. Additionally, you can pick a Feat, and it is highly recommended to take Ability Improvement to get Constitution to 16 and Dexterity to 18. This will help with your HP and AC, making you harder to kill.