So in today’s article, we are going to talk about the basics of Gundam Evolution and some important things to know as a beginner before you dive into the game. Gundam Evolution is an upcoming free-to-play multiplayer first-person shooter developed by Bandai Namco Online. The basic plot revolves around players taking control of Mobile Suits from the hit Gundam anime and challenging other players online in six-versus-six objective-based battles.
The game features fast-paced action and immersive controls, players can switch between many different Mobile Suit Units to adapt to the ever-changing battle conditions. So, if you haven’t played the testing made available by the company a few weeks ago, and need to grab the basics of the game you’ve come to the right place.
To start off with certain things the game has a standard ranking system starting from Bronze to Master to Newtype (which is the top 600 players). The unique thing about this system is that you’ve to get at least 3400 Elo before you can advance to the Silver and from that point on it gets pretty easy as you rank up quicker. Like there’s only a difference of a few 100 Elo between Platinum and Diamond
DX Edition Bundle:
Other than ranks there’s a DX Edition bundle you can buy upon the game’s release. Although the official price is not released yet we speculate it’ll be around US$30. This bundle includes many Gundam skins. There’s a collection of skins called Abyss Guardians. There are only 3 Abyss Guardian skins available as of writing this article and each of these contains four legendary skins.
At launch, there are three game modes available which are Point Capture, Domination, and Destruction. Point Capture has two rounds where two teams take turns being attack and defence. There are two points on the maps; if anyone is captured in time, the other point will open up, allowing for faster captures.
The Second game mode is Domination, Domination has three objectives and one opens randomly at the start of the match however once enough time passes the point changes but you do not lose if you fail to capture any point. The Winning objective is to capture two points out of three, at least from our understanding.
In destruction mode, you simply destroy things instead of capture while completing the objectives. The round is completed if the Attackers successfully destroy both Objectives, or the Time Limit expires with the Defenders successfully holding their ground. Exchange sides at the end of each round.
Players can pilot Units from across the Gundam multiverse. These Units feature different attack skills, support functions, and HP levels. We are no going into intricate details explaining what each unit looks like or does as we believe watching actual gameplay videos would be much more helpful.
The G-Maneuver is an added gear that makes the impacts of units very strong in addition to their innate abilities. When the G-Maneuver Meter hits a full 100%, these effects, which differ based on the team, can be unleashed.
Each of these units comes with a thruster which upon activation kicks the Thruster Gauge action into overdrive. Players can use Thruster Movement to cover seemingly large distances fast and Dash for rapid bursts of acceleration. Pilots can glide around the battlefield and take advantage of spontaneous surprise movements for their tactical advantage by using thrusters.
Gundam Evolution Weaponry & Units:
- RX-0 Unicorn Gundam – Mainly support with a lot of aerial abilities to heal and give a strong armour which can battle at a good range.
- MS-06 Zaku II – It’s just a tanky melee unit. With moderate healing ability and close-range combat.
- G-838 Mahiroo – Comes with good mobility skills and can search enemy locations. Game-changing area of effect stun. So watch out!
- RMS-108 MARASAI (UC) – A lackluster unit with a stunning ability and a hook. Close-range Knockback skill.
- GN-001 GUNDAM EXIA – Can dash three times with a lot of mobility and has charge ability. Do not waste energy chasing EXIA.
- RGM-79 GM – A mainly support character but can reliably fight close range. Also, the utility machine which contains a detonator and healing for allies. Also comes with a shield for better defence
- RX-75 GUNTANK – Another mainly support unit that has a charge ability with knockback and can move at a surprisingly fast rate.
- ZGMF-XX09T DOM TROOPER – Its only dash is good for entry, and can provide temporary shields to allies. Deadly ability to put down 3 mines.
- NRX-044 ASSHIMAR – Chargeability and AOE fire ability. Great as support because of its boosted healing.
- RGM-79SP GM SNIPER II – Can reveal the enemy location and can revive allies from long range. Also comes with a jump booster.
- MSA-005 METHUSS – Another Support character with slow healing. The advantage in downtime or pocket other Gundams. Can put a turret with low hp.
- MSN-04 SAZABI – Has only one dash, can search your location, and equip with a good charge ability.
- MS-06 Zaku Ⅱ [Ranged] – Immune to damage for 3 seconds and comes equipped with a grenade
- RX-78-2 GUNDAM – Not much to talk about it. Don’t get too close and watch out for its cerebral hammer
- RX-80PR Pale Rider – Game-changing ultimate ability, good sustain, and ability to flank.
Note: The roles for these units are briefly described and just our personal opinions. Check out the official site for more information on Units.
This is the List of Gundam Evolution Units and Gundam Evolution Weapons. Lead your team to victory by pushing your Units to the max!