Steelrising is an action RPG developed by Spiders and published by Nacon. The game takes place in a different version of the French Revolution. It involves exploring the surrounding area with a focus on vertical movement.
Aegis can be upgraded using items, either to boost her power, agility, or durability. As Aegis travels across Paris, she can witness both old and new monuments, such as the Tour du Temple and the Grand Chatelet.
This guide describes the different starting classes, what they entail, and what to stay away from. In Steelrising, there are 4 different starting classes. Your first attribute point allocation and starting gear are the only things that the starting class influences.
Then, you can level up your character as much as you like. Once you locate the required weapons in Paris and distribute attribute points appropriately, an all-around starting class can still be transformed into a defensive, offensive, or alchemical class.
Starting Classes in Steelrising
There are 4 starting classes in the game with their stats as shown.
Elemental Alchemy +3
Best Starting Class
The Dancer class, an all-rounder, is arguably the best starting class. It has a medium weapon that guarantees quick attacks and damage from projectiles that explode. Dancer also provides a tiny initial increase in stamina, speed and agility.
Aegis can swiftly regain her stamina because of the little improvement in endurance. The attack numbers are very valuable, particularly the +5 on Immobilization, which gives you a slight chance to eliminate an opponent more swiftly.
Armoured Fans: These weapons are incredibly speedy and provide quick damage in rapid succession while dealing average physical damage.
Block: Aegis can extend the fan and stop incoming damage with a special move. It will deflect opponent assaults if timed properly.
You can always rely on the Armored Fans’ special move to Block foes, on Aegis’ swift evading, and on Rapid Cooling for speedy Vigor restoration. This class does not have any defence stat bonuses.