Vex Mid-Lane of League of Legends will be released in September 2021. With the release many players will want to master this champion as soon as possible so that they can dominate competitive matches and develop new tricks.
Recently Riot released her abilities and insights of the champions. With these new knowledge available to us, we can use it to develop new strategies and counter-attacks and an in depth Vex Mid-Lane Guide.
Vex : The Mid-Lane Mage :
Vex is a yordle champion with an attitude in League of Legends. She follows along with the other exemplary mages. Initially she was supposed to be an artillery mage, but the developers changed their mind and made her into the classical mage.
Players need to be very careful when using this champion otherwise they will be dead in a short time. Vex is a champion that is supposed to be played with team work and strategy in order to utilize her abilities at fullest.
All Abilities :
Vex is a control mage a mid-lane champion in League of Legends. Learning her abilities is the first step towards learning the character and developing a new play style that could be used in effective ways.
Given below are all the abilities teased till now. Learn these abilities as fast as you can and level up your champion so that a balance is maintained in the team you can use your champion to the fullest.
Passive – Doom ‘n Gloom
Doom – Periodically, Vex becomes empowered by Doom, causing her next basic ability to interrupt dashes and Fear enemies.
Gloom – Whenever a nearby enemy dashes or blinks, they become marked with Gloom. Vex’s next basic attack against a marked enemy detonates the mark, dealing bonus damage and refunding part of Doom’s cooldown.
Q – Mistral Bolt
A wave is launched in the forward direction crushing enemies that comes in its way. After a short time the wave accelerates but the size/width of the wave is reduced. It also detonates Gloom on any marked enemies it hits.
W – Personal Space
With this Vex gains a shield. She also generates a shock wave dealing damage to the nearby enemies. This also blasts gloom when it hits on any enemies marked.
E – Looming Darkness
Vex launches shadow flies to a location. Its size keeps increasing as it travels. When it reaches it target it deals magic damage which results in slowing and marks enemies with Gloom.
R – Shadow Surge
Vex’s Shadow flies forward which when hits the first enemy champion results in marking and dealing magic damage. Vex can recast this ability with which she can teleport herself to the marked target dealing more damage.
If the Shadow Surge damage kills the target within a short time then Vex can cast Shadow Surge again withing a few seconds.
Mid laners are support and move agents. They work alongside ADC’s(Attack Damage Carry) to take down enemies. Mid laners are played with a brute force in one direction, or simply we can say thrust in a particular direction.
Ability Power(AP)1 Rune For Mid Laners
When it comes to Ability Power, we need runes that have a high shatter potential. This can be obtained by Domination Path. When this is combined with Inspiration, they deal higher damage.
They also provide necessary resources to counter the poke damage coming from enemies. If you want to increase sustain you can either go for Sudden Impact or it’s great alternative Taste of Blood.
Attack Damage(AD) Rune For Mid Laners
As the AP Rune we can follow along with Domination Path as the playstyle is somewhat the same for both categories. For Second option you choose Precision as it helps in easier takedowns.
This rune also helps champions like Talon and Zed from the Ultimate Hunter rune, so they can spam their ultimate more often.
Ability Power(AP)2 Rune
Players need to have good damage burst from the beginning, poke, and overall dominance over the opponent. AP dealers need to go with the Sorcery path to gain more poke damage and CDR. As the second choice go with Inspiration.
With Sorcery, get Phase Rush, Manaflow Band, Transcendence, Scorch. For Inspiration go with Biscuit Delivery, Time Warp, Tonic. Additional Stats include +9 Adaptive Force+9 Adaptive Force+6 Armor.
|Ability Power(AP) 1||Attack Damage(AD)||Ability Power(AP)2|
|Domination Path||Domination Path||Sorcery path|
For a mid laner you need to focus on increasing your Ability Power(AP). As mid laners you can be solely dependent on your abilities, so you can use AP carry champion. Thus enhancing her AP is important and for that you can use the following items :
Luden’s Tempest :
The stats of this item give you everything you could ever want on a mage. More damage, more mana, and it puts your abilities on a lower cooldown. You can use this to push through your opponents easily.
|Echo||Bonus Damage to Target and three nearby targets; 30% Movement Speed|
|Mythic Passive||Grants all other legendary items, five magic penetration|
Zhonya’s Hourglass :
Bonus Resistance against an attack damage champion is a great feature provided by Zhonya’s Hourglass. The active ability on Zhonya’s is the single best way to survive burst damage in League.
|Active Stasis||You become invulnerable and non targetable for 2.5 seconds, but you can’t perform other actions|
Liandry’s Anguish :
It gives high damage and a tremendous amount of mana. You get a ton of ability haste with which you can spam your abilities. You can use this item to enhance your character to a far greater level.
|Torment||Dealing damage causes burn damage to enemy and they lose five magic resistance per second for a max reduction of 25%|
|Mythic Passive||Grants all other legendary items, five magic haste|
Hextech Rocketbelt :
Hextech Rocketbelt is great as you can use its ability both offensively and defensively. It gives your other items bonus magic penetration. It also provides dash forward ability with bonus movement.
|Active Hex||Dash in a target direction to release magic missiles; gain 75% movement speed towards enemy champions for 2 seconds|
|Mythic Passive||Grants all other legendary items, five magic penetration|
Morellonomicon is another core item that provides AP and health as well as magic penetration. This is great if the enemies have magic resistance or the enemy has multiple tank champions.
|Unique Passive – Touch Of Death||15 Magic Penetration|
|Unique Passive – Cursed Strike||Magic damage deals severe wounds for 3 seconds to champions|
Wave Control and clearance is very important in early and later stages of the game. With controlling you need to know how to do it effectively with mid-lane champions. Given below are two ways with which you can clear waves and push through,
In slow push you have to you just play slow and wait for the enemies to clear and then move towards the next tower. Here you need to build at least 2 to 3 waves before crashing in the tower. This is very helpful in the early game.
If the enemy is hard pushing you, and you are in a slow push you will easily dominate them in the early game. As you use minions as your shield and they do so much damage that you don’t have to worry.
Here you just spam your abilities and clear your way to the next tower. This type of attack is suggested when you are in a higher level like 8 or 9. As in lower levels you won’t be able to clear waves on your own.
When you clear a wave with hard push you get enough time to roam around, get more vision and clear enemies. This is very helpful in the later stages of the game as you have more time to understand your surroundings.
We will keep updating this guide with the final release of Vex.