Monster Hunter Rise is an action role-playing game developed and published by Capcom for the Nintendo Switch and Windows. It is the Monster Hunter series’ sixth mainline installment. You will certainly enjoy this new co-op game.
Below you will find some of the comparisons of the game between PC and Switch. Though this whole scenario is compared based on our perspective and might differ from your opinion.
System Specification
For PC below are the specifications required to play this game though you might run this game on different configs too. For Switch, you can play on any device if supported.
Minimum Settings
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550
- DirectX: Version 12
Recommended Settings
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel® Core™ i5-4460 or AMD FX™-8300
- Memory: 8 GB RAM
- Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB)
- DirectX: Version 12
Resolution
Monster hunter rise PC supports a max resolution of 3840x2160p. Thus you can enjoy a seemingly clearer visual with a good framerate. For Nintendo Switch, it can be played at 756p 30 FPS.
Draw Distance
The draw distance is a measurement of how far away a game object will be rendered from the player. Since with higher resolution and good PC config, your draw distance becomes clearer that means your target that are far are visible clearly. So in PC, you will get a much clearer view of far targets as compared to what you see on twitch.
Depth of Field
The effect of blurring things in the background is known as depth of field. Depth-of-field can be utilized to highlight a certain aspect of a scene. If enabled it will make far distance things blurry while only focusing on your center screen as the center of the camera. On PC you will get better DOF than Switch.
Shadows
Shadow means when light falls on an object, a black area is generated. This adds more details to the scene and lets you enjoy more the environment. For both PC and Switch the shadows do not really play a major role and both have the shadow tearing issue.
Textures
Textures can be described as the techniques that make the scenery outstand on another level. On PC you can easily get better textures than Switch due to various reasons like resolution, config, and more.